Game
Darkest Nights at Fazbear's
9 months ago

patch 1.0.3 for The Insanity Shifts


-made all instances of static 2x faster than before (30 frames upon character movement --> 15 frames, 15 frames when opening cameras/pushing chomp back --> 5 frames)

-part of freddy and bite's balancing has been reversed, bite can now kill you while you are jamming, but freddy cannot. the opposite is true for older versions

don't worry about having to rebeat max mode or anything, these are really minor changes that don't modify the experience that much



0 comments

Loading...

Next up

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

you could call me a bit of an inept outcast...

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

finally got robux, is my new fit hard?

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

I can become Jason from Forsaken with this

Maybe..............