Game
Darkest Nights at Fazbear's
2 months ago

patch 1.0.5 for the insanity shifts


-nerfed bite on all nights by just a little

-moved bonnie and chica's teleportation ability for them to start using it on night 5 and onwards, the tips have been changed accordingly

-the night 1 tip will only show after the scripted event is done now

-made sure to clarify pressing X hides the tips instead of making people confused about there being a hiding mechanic lol

-fixed a bug on night 8 where time would pass on the bonnie tape if you didn't mute the intro tape at the start of the night



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I spent a week playing deltarune instead of working on my games are you guys happy now

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

Soon.......

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made

and yes piss freddy is in the game it ain't a secret no more

gmod with @Pachyderm goes hard

Maybe..............

more dnaf scrapped content, old posters for freddy and bonnie, freddy's was remade while bonnie's was completely cut

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time