THIS CHANGELOG CONTAINS SPOILERS!
Balance Changes
Golden Freddy reworked.
Always spawns on Cam 09.
When he moves, he will always move to a connected camera.
When he returns from an attack, he will return to the camera he just left.
His attacks will now prioritize the opposite of his last attack, with his first attack every night being a vent attack.
His attacks can still be blocked, i.e. Bonnie already being in the restroom. In this case, he will still preform whatever attack is availible, rather than waiting.
The amount of his progress that is removed when staring at his camera has been adjusted. At AI 20, it is now very slightly faster to demanifest him (From full, it now takes 18 seconds instead of 20 seconds.) At AI 1, however, it now takes a little longer.
The pulses Golden Freddy emanates on the map are now slightly easier to see.
Emptying the bladder can now be buffered.
The game will now drain your bladder when the space bar is held, as opposed to when the space bar is pressed.
Animatronic Radar cheat adjusted.
The cheat now shows positions of Golden Freddy and the Boy in the ducts. Additionally, characters are now draw regardless of currently viewed layer, and made transparent if on different layer.
QoL Changes
Arrows on the Custom Night screen can now be held.
Added Custom Night challenge name and difficulty to pause screen.
Added a numerical representation of clog percentage to the game over screen beneath the pre-existing visual representation.
Slightly modified the visual representation of the vent layer of the camera map.
Bug Fixes
Golden Freddy drain timer now properly scales when the AI changes on Night 6.
Miscellaneous
Discord Rich Presence added.
NekoPresence added to credits.
More push notifications added.
Taskbar icon updated.
Memorial to Cricket the Hamster added to credits.
Puppet AI RNG improved.
Fixed an issue on the Game Jolt page where the game was mistakenly labeled as compatible with non-64bit Windows OSes.
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