Game
Jairo HQ (Joke Game)

4 days ago

PATCH 1.2.0 IS OUT NOW!!!

If you were unable to progress in the game due to RNG, download it now - this patch has completely fixed it, guaranteed this time!


Here's the entire list of changes and other stuff:


FIXES:

- Made it so that you can flash the doors even if they're closed, to FINALLY fix the unintended RNG problems with Orjia (Thank you Heisenbergus for the suggestion)

- Fixed an issue with the black bars showing up when playing in windowed mode (I have no idea why this even happened, lol)

- Fixed a layering issue with the darkness border in the cameras (the characters were above it)

- Fixed a small visual bug in the settings menu

- Fixed a bug where the game would send you to the Beaten Easy Mode message if you played the custom night and weren't in max mode

- Fixed the cameras sometimes taking away more power than intended

- Fixed the classic scrolling, it works much better now. Also fixed all of the scrollings breaking when minimazing the game


CHANGES AND ADDITIONS:

- The plushies now show up on the menu's background once you unlock them

- Added a new sound effect for the beaten night messages (it was always meant to be in the game but I forgot to add it LOL)

- The Escape key now takes you to the menu instead of closing the game (except for when you're in certain frames)

- Added a cooldown for the door characters, so there shouldn't be any unfair situations when opening or closing the doors

- You can now restart the night by pressing R

- Made it so that Golden Latisha can only appear on the menu after beating Easy Mode, and Orjia after Hard Mode

- Balanced the door flashes so that you can't spam them nilly-willy anymore. They now take a good chunk of power away if Orjia isn't at the door (also made them less epileptic)

- Nerfed the Smack button so that you only have to click it 10 times to shoo Jairo away, instead of 15 (because spam-clicking is DUMB)

- Reworked the ambiences so that they can only play once per night

- Also reworked the Max Mode ambiences so that they aren't the only ones that play during Max Mode, rather, they just have a chance of showing up

- You can now hold left click in the Custom Night to increase or decrease a character's AI automatically

- Made it so that you can't press "ctrl + s" to mute the game now, as some mechanics were tied to specific sounds playing

- Made the rare screens more common (they barely ever appeared before)

- Added a new visual effect when starting the night

- Added an option to delete your save data in the settings menu

- Added a background to all of the frames that used to have a boring black void

- Made the scrolling on the menu smoother


OTHER STUFF:

- Optimized some parts of the code

- Recoded the night system and the Custom Night (they now use global values instead of the INI)

- Properly attached almost all sound effects to sound channels, so they shouldn't have a problem with playing anymore (and lowered the volume of the static throughout the whole game by 25% because it killed my ears)

- Reduced the game's file size by almost half

- The game now uses Direct3D 11, also comes unpacked to avoid false positives (this is my first time releasing an unpacked game, so I may have fucked something up, tell me if that's the case)

- And probably some other small details I have forgotten about


Woah... that was a lot, wasn't it?

It was nice to return to this game after 4 months. It felt like a breath of fresh air.

Specially because I kinda missed it, not gonna lie. Developing it was so fun...

But now I have to return to the Five Nachos Number 5.

See you on the flipside!

- Jairo18 / Kaidarus



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