2 years ago

Pathing bug seems fixed.


I'm unsure if there's any actual difference is between running path_start and just using coord = approach(), but I've now got things set up so Underground and culled NPC's use the approach method and that seems to have fixed them getting teleported to the corner when the Underground room is left.

It never happens when leaving the Island surface, so for now I'll keep the path_start for the Goblins there.

Even gave Shorty some Cheese as a treat.

...didn't seem that happy about it though

If it turns out there's no difference I'll probably scrap the path_start method and just use the approach for everything. Seems like I'm just complicating things by having both.



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Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.

Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight

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