2 years ago

Pathing bug seems fixed.


I'm unsure if there's any actual difference is between running path_start and just using coord = approach(), but I've now got things set up so Underground and culled NPC's use the approach method and that seems to have fixed them getting teleported to the corner when the Underground room is left.

It never happens when leaving the Island surface, so for now I'll keep the path_start for the Goblins there.

Even gave Shorty some Cheese as a treat.

...didn't seem that happy about it though

If it turns out there's no difference I'll probably scrap the path_start method and just use the approach for everything. Seems like I'm just complicating things by having both.



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Doing more menu reworks, seems when I did the big rework of the UI I broke being able to see the options for housing/evicting Goblins, so having to rebuild that.

Have a gif of bedtime.

OK! This is the last 10 pull till the next pack gets released

I let my nephew open the packs so I kinda lost track but I think from 4 tin packs + 1 extra I got:

35 Common

8 Uncommon

4 Rare

1 Double Rare

2 Illustration Rate

1 Promo

Really happy with those Illustations!

Went to a garden recently, brought my friends along 💚💚

Once my grans been picked up for the day centre I'm gonna go see if I can get any Pokemon cards since the new set drops today.

I wanna get one of the Elite Trainer Boxes for my nephew's birthday...and maybe a 3 pack of cards for myself.

Wish me luck!

zelda pixelart !!

And the last 10 pull for a while. Unless they give me a load of hourglasses X'D

I was gonna do some updates to how Animals work, but apparently the UI was massively outdated so I'm doing that instead.

Seem to be getting a error relating to not closing my surface targets though >:(

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Seond to last 10 pull.