2 years ago

Pathing bug seems fixed.


I'm unsure if there's any actual difference is between running path_start and just using coord = approach(), but I've now got things set up so Underground and culled NPC's use the approach method and that seems to have fixed them getting teleported to the corner when the Underground room is left.

It never happens when leaving the Island surface, so for now I'll keep the path_start for the Goblins there.

Even gave Shorty some Cheese as a treat.

...didn't seem that happy about it though

If it turns out there's no difference I'll probably scrap the path_start method and just use the approach for everything. Seems like I'm just complicating things by having both.



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Booo. Opened 2 packs of Chaos Rising, and 2 Korean packs of something XD, got nothing! Best card was this Pyroar card he pulled.

We did some trades too.

...apparently my nephew got some cards on the way home and pulled this. Ungraded value $70/£50

CHARGED STICKER APPRECIATION POST!

Making sure I don't forget till the end of the month again, thank you all so much for the support! I hope you have an amazing June!

Please take care, stay safe out there, and keep being awesome!

I have been too lazy to finish anything and I don’t post unfinished art. But I could if people would want me to. Also new character called Pix, she cute

heheh

A commission for my friend

So urm, are charged stickers bust? Same on PC and Mobile

@gamejolt

Woop woop!

Summer sucks

Happy June! Sorry for the super late post I had family stuff for a week (grans 96th birthday!) and things got away from me.

With little time to work on things I focused mostly on optimisations and working on little things.