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54
8 months ago

Pchaa pchaaa!




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Waaay better. Also, wriggly physics hair! She'll get an idle animation and even wrigglier hair eventually, but now I've fixed all the rendering bugs and remembered how to animate, maybe it's time to start adding content... can't avoid it forever, right?

Mmm... I changed my mind. This one's better.

Complete our quests celebrating Colossus: Eternal Blight!

Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.

Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight

Presenting as promised... one sprite! This is the first time I ever felt like I got the top-down angle right, so I'm feeling pretty pleased with myself. Now I get to do the fun part!

🥳 Announcement Time! 🥳

A Sister's Journey finally has a release date!

The Adventure starts on October 20th on Steam! ✨

https://store.steampowered.com/app/1730790/A_Sisters_Journey/

Get Ready! 🔥

Finally! an asset for this actual game instead of an old, unrelated one! I kind of hate it she keeps going momentarily bald, and how have I made her legs so weird, and I really need to make it transition nicer between directions... but it's a start!

I used to be ok at this but now I kind of suck. They really should make it so skills don't degrade over time and we can put them in a box and never think about them again for half a decade with no consequences. #pixelart #gamedev #GIMP

Our indie game has a level inspired by San Diego Comic-Con!

I remembered how to draw sort of!! Although perfectionism is not being my friend right now... maybe soon I'll stop pushing vectors around and actually achieve something, who knows, really? Maybe I'll push vectors around forever! It's anyone's game!!