Game
Caverns And Dryads

7 months ago

Pencil sketch of the world map for my fantasy game! Visit the post linked here to see some info about it: http://www.beautifulfantasy.art/2024/08/first-pencil-draft-of-my-fantasy-world.html




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I've added some screenshots to my game page so you can have a sneak peek. Go to my game page, these are just a few. They may change a little. Stay tuned for the alpha release!

Una pantalla de la versión española de mi juego.

A Spanish version screen of one of the monsters. The game will be translated into English, French and Spanish.

Now I'm going to implement the part of the wizard a bit. His name is Sioul. He's here to assist Tamzyn in her adventure. This is the screenshot of the stats scene. Sioul doesn't fight with weapons like Tamzyn, but with spells. They make a nice team.

I'm making the spellcasting ui. These are just rough drafts or placeholders. It will change a lot, and as you see there are repeated bad icons. But I thought you may find it interesting. In some days you'll see the final one. The third screen is some code

I am closer to release my minimal version of my game! Made great progress and now it's quite fun, even addictive. I'm plsytesting andworking more on the images. This is one of them.

I've been implementing the magic system, the visual effect of fireball, and the basics of the male wizard that shares adventures with Tamzyn, Siuol. Next is to add the visuals and logic and sounds for all the spells.

I remade the icons and buttons of the place navigation and combat. This is already playable, but I have to add some more features before releasing an alpha build. But soon! Stay tuned! (at last after several months of work)

Sioul the wizard is the companion of Tamzyn in my game Caverns and Dryads. He's your secret weapon that can finish a combat when everything else fails. The dynamic between them too is crucial: both complement as a team.

A sneak peek to the magic casting and the wizard. Still a lot to work to do on the images of him and other features. But follow my game to be notified when I release a playable version soon! :)

I added jagged edge to the images to break the "square" feeling. I also added the logic for more features and the base screens for them, that are not yet finished. What do you think?