Next up
i think
hi, we might move to C++ with SDL2
because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.
heres some of my progress using SDL2
progress for ndtl
-titlescreen improvement
-options screen (remembers what you did in options)
chara!!
some mettaton things for a game
Sprite Commission!
updated my bio
but who cares
im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae
have been experimenting with my drawing style a slight bit. So here's a new Undyne drawing
look at my totally original and unique dusttrust game!
*proceeds to remove the swords and add a spoon*
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