Game
NegaDust: "Tear"ing Lives
4 years ago

Phase 1 is %35 completed.

What did we add?

Fixed some bugs

Added New attacks obviously

Damage cooldown is decreased




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i think

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

progress for ndtl

-titlescreen improvement

-options screen (remembers what you did in options)

chara!!

some mettaton things for a game

Sprite Commission!

updated my bio

but who cares

im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae

have been experimenting with my drawing style a slight bit. So here's a new Undyne drawing

look at my totally original and unique dusttrust game!

*proceeds to remove the swords and add a spoon*