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Game
NegaDust: "Tear"ing Lives
2 years ago

so real coding




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Sneak Peeks! So we are still developing the game, and things are going well! But the problem is we need to fix the bugs of the sprites, attacks, and etc. And there is also a hard mode. So here's what the game looks like so far.

-The Creator, Aftermathic

New GameOver Screen

Devlog #1 (its short no worries.)

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae

made things look better with gameover screen and phase selection

Overworld and it's not blurry now

We will turn that into blue soon

Also new logo! Made by Fruits-N-Loops

progress for ndtl

-titlescreen improvement

-options screen (remembers what you did in options)

POG BUTTON SPRITES

(DONT STEAL IT NERD)

Lmao I laughed very hard

(mfa is menu mfa don't worry guys)