The past week has been slow for the game’s development since I’ve been busy, but now it’s back on track, and I’m actually getting somewhere in starting Act 3. Act 2 is still around 90% complete, as the voices need to be added, and I’m playtesting it multiple times to make sure I didn’t leave anything out (or in). New screenshots may be added as I continue my progress, but the best indicator that I’m making any good progress is the achievements, as I add them in as soon as I can.
Next up
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Made my first ever animation.
Cash Banooca
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Super Sonic Pixel art.
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
1 comment