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22
Game
Potions Panic!
13 hours ago

Play test on mobile using the JoiPlay app for android.

Playing on a Motorolla G Stylus


screenshot_20250429-210710.png

I have never heard of this app or apps like it, but I have looked into now other then just doing a normal full game app release.

This is still the beta version that I took down so I can rework the game. So far a few other friends and all have play tested and said it works fine, Im just weird with my way of setting up the game.

So what I'm thinking is, since it takes a bit more time to compile the code to build the app for iOS and Android, Once the game is ready again for playtesting, I will release it for the third party app first such as JoiPlay. Then a dedicated app will show up on the play/app store.

I would also like to possibly get this game added to steam once complete. If I do that as well, I will need to start a funding campaign to get it on there and the app store. It cost $100 per game to be added to steam, and $100 a year to have apps on the app store. I have already paid my $25 to get apps on the playstore. I had a arcade app on there once. I might try to update it and re-put it back on there.

So thank you @AminchonSharipov for introducing me to this app so I can at least playtest it on mobile myself and giving me an idea to release my game(s) that way.

Within the next week some more news about the game will come. Im trying to write up a thing on how to make a game kinda and using Potions Panic! as a thing for it.

When I first started this project I thought this will be quick and fun and a short game I shouldn't care about, but I care about it a lot more and turning it into a more massive project. It's all good, you will be getting like 4 games from this series alone. I've already been writing a lot more lore and all for a part two and things that took place before the events of this game.



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