Next up
Sorry for no updates for a while! Development on room rpg is still going strong! A new feature has been implemented, allowing you to gain additional turns by striking enemy weaknesses!
house rpg development has been paused. HOWEVER, this pause is due to a PREQUEL game, titled room rpg. room rpg sets up a lot of stuff for house rpg, and development of room rpg will make house rpg better as a whole. Demo coming soon(ish)!
Hey, happy Deltarune anniversary! room rpg takes a ton of inspiration from that series, especially within it's combat system using it as a base. Hopefully can finish this game before chapters 3/4 release. Oh, and happy halloween too, I guess.
Crossposting from twitter (https://twitter.com/houserpg_/status/1700605807501479949), The entry of a CERTAIN CRETIN.
room rpg development is going well! Engine work is almost done and focus is finally switching back to adding new content. Combat has seen several updates, including a system similar to One More from Persona 5.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Terraria
Why walk when you can jump?










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