1 year ago

Player-Movement working for my isometric/post-apocalypse game




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Meet the Squad [W.I.P. tactical-shooter with buddy-AI]

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi

POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

Join me on an epic journey as I create a thrilling third-person shooter, blending the relentless combat of Helldivers 2 with the brutal chaos of Space Marine 2

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

AI-Buddy can now given commands, to flash rooms. [W.I.P.]