2 years ago

don´t mess with the gang [W.I.P]




0 comments

Loading...

Next up

Join me on an epic journey as I create a thrilling third-person shooter, blending the relentless combat of Helldivers 2 with the brutal chaos of Space Marine 2

W.I.P Halo-Like FPS style shooter. Do you like it?

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

Seal Island Intro! For #ScreenshotSaturday!

POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”

Player-Movement working for my isometric/post-apocalypse game

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...