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Final Collision: Farewell Molin!
In the second level, the player was assisted by his partner, Molin. Unfortunately, this mechanic had to be cut due to resource constraints. For more details, visit our Telegram: https://t.me/NineBarrel
PMA: Added a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels.
#FinalCollision #Shmup #GameDev #Godot #ScrollShooter #SciFiShooter
Final Collision Art: Traffic is a vital part of any city's life. While RTB-Automatik aren't smart machines, they do keep traffic moving.
Art enemy unit RTB-Automatik.
#FinalCollision #Art #GameDesign #STG #Scifi #ClassicArcadeShooter
Air Crusher
Improved the behavior of the Air Crusher boss. Reduced randomness in behavior patterns.
Work in progress: Updated setup menu
Added the ability to customize keyboard controls.
Final Collision work in progress: Improved shield attack.
When the shield detonates, enemy units' projectiles caught in the explosion area are destroyed.
#FinalCollision #Shmup #VerticalScrollingShooter #RetroGame #ShootEmUp #Devlog #Godot #Arcade
Work in progress: Level Copper Hands factory. The factories stretch perpendicular to the coastline, like arms reaching out to greet incoming ships. All necessary elements have been added to the level and it is waiting for balancing.
Work in progress: Added point for a destroyed unit
Points are objects that need to be collected. For a certain number of unit points, a bonus is thrown onto the screen.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev
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