Game
Final Collision (Demo)

1 month ago

Work in progress: Level Copper Hands factory. The factories stretch perpendicular to the coastline, like arms reaching out to greet incoming ships. All necessary elements have been added to the level and it is waiting for balancing.

#VerticalScrolling




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The player's weapon system:

The player's weapon system has been updated. Players can now only use three attack types. The Delta Generator S and J-Beam have been removed.

#Shmup #gamedev #stg #ScrollShooter #ShootEmUp

Work in progress: Path system.

We have added a path system. Now our Units do not just fly, but can use drawn paths. The path system allows you to create more complex movement patterns.

#stg #gamedev #FinalCollision #shmup #GameArt #Action

Final Collision Art: Traffic is a vital part of any city's life. While RTB-Automatik aren't smart machines, they do keep traffic moving.

Art enemy unit RTB-Automatik.

#FinalCollision #Art #GameDesign #STG #Scifi #ClassicArcadeShooter

A bit of narrative.

The Stacker unit is a robotic system for handling small-sized cargo in warehouses. Developed by Thunder Mechanic.

#Shmup #STG #SciFi #Shooter #Action #GameDev

Final Collision: Farewell Molin!

In the second level, the player was assisted by his partner, Molin. Unfortunately, this mechanic had to be cut due to resource constraints. For more details, visit our Telegram: https://t.me/NineBarrel

#GameDev #Shmup

Air Crusher

Improved the behavior of the Air Crusher boss. Reduced randomness in behavior patterns.

#FinalCollision #GameDev #ShootEmUp #TopDown #shmup

Player

SCU Department organized by Molin Rosa in the management of transport infrastructure of the Copper Coast Circle. The main head of the department is Molin Rosa. The department is engaged in ensuring security on the transport arteries of the circle.

PMA: Added a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels.

#FinalCollision #Shmup #GameDev #Godot #ScrollShooter #SciFiShooter

Work in progress: Smart weapon?

We've improved the P plasma cannon. The auto-targeting system has been replaced with a lockshot system. The weapon no longer randomly selects targets, but instead acts according to the player's choice.

#gameart #shmup #stg

Work in progress.

One of the units for level 3. Unit development consists of several parts. The first is the visual part, then comes the setup, after which we move on to the logic, and the final stage is the narrative content.

#FinalCollision #devlog