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Final Collision (Demo)

Version: 0.1.0over 1 year ago

Game Soundtrack

1 song

Foreign definition
ย 

About:

Final Collision โ€“ This game is a vertical scrolling shooter where you control an air vehicle (called an 'Air tractor' or MAD) and try to protect this world from disasters that befall it.

Gaming capabilities:

-> 5 types of weapons

-> Special Attack - Shield Detonation

-> Shop modules for the air tractor (purchase with points)

-> Additional weapons in the form of orbital satellites.

Version info:

This version is a pre-alpha demo version with 10-15 minutes of gameplay. Some functions may be unavailable or unfinished.

Known Issues:

Frame rate drops at some points.

Game controls:

-> Keyboard control:

W โ€“ move up, S โ€“ move down, A โ€“ move left, D โ€“ move right, Ctrl โ€“ attack, Shift โ€“ alt attack, Enter โ€“ pause/start

-> Gamepad controller:

D-pad โ€“ move, A button โ€“ attack, B button โ€“ alt attack, Start - pause

For a comfortable game it is recommended to use a gamepad.

Installation Instructions:

No installation required, download and unzip the archive.

System requirements:

PC: Windows 10 64-bit, Windows 7 64-bit (not tested)

Memory: 8 Gb RAM

Developer:

Nine Barrel

Audio tracks Brudkovsci: https://www.soundcloud.com/alexsey-brudkovsci

ะกontacts:

[email protected]

Youtube channel : https://www.youtube.com/@ninebarrel Nine Barrel Dgames

#scifi #shooter #action #shmup #shoot_em_up #scroll_shooter #shootemup #scrollshooter



teen
Cartoon Violence
Fantasy Violence
Realistic Violence
Animated Bloodshed
Mild Language

Work in progress: Smart weapon?

We've improved the P plasma cannon. The auto-targeting system has been replaced with a lockshot system. The weapon no longer randomly selects targets, but instead acts according to the player's choice.

#gameart #shmup #stg

The player's weapon system:

The player's weapon system has been updated. Players can now only use three attack types. The Delta Generator S and J-Beam have been removed.

#Shmup #gamedev #stg #ScrollShooter #ShootEmUp

Work in progress.

One of the units for level 3. Unit development consists of several parts. The first is the visual part, then comes the setup, after which we move on to the logic, and the final stage is the narrative content.

#FinalCollision #devlog

Final Collision Art: Traffic is a vital part of any city's life. While RTB-Automatik aren't smart machines, they do keep traffic moving.

Art enemy unit RTB-Automatik.

#FinalCollision #Art #GameDesign #STG #Scifi #ClassicArcadeShooter

Work in progress: Path system.

We have added a path system. Now our Units do not just fly, but can use drawn paths. The path system allows you to create more complex movement patterns.

#stg #gamedev #FinalCollision #shmup #GameArt #Action