Improvement: Items are shown as a small rendered container instead of a colored box. Also added to the market menu.
Feature: The item info window (F1) shows production ratios for factories.
Balance: Production speed research is cheaper and provides +3% speed instead of +2%.
Bugfix: Truck despawn logic improved to prevent them from staying stuck indefinitely.
Feature: Added click+drag scrolling in the game (middle mouse button to enable).
Improvement: Increased click+drag speed in the science menu.
Improvement: The science menu shows non-selectable nodes with desaturated colors to hopefully improve user experience.
Improvement: Science dependency for the Logistics branch reduced by 1 step (from truck speed 1 to truck amount 1), making it faster to research.
Improvement: Science dependencies for production efficiency reduced.
Improvement: Tutorial font size increased to improve readability.
Balance: Tutorial 03 initial money increased from 1000 to 1200.
Improvement: Tutorials now explain that a factory can be started by pressing Ctrl+F and searching for the factory name.
Improvement: Market menu no longer shows non-tradable items.
Balance: Parking spot price for the truck depot reduced to 40 (from 50).
Improvement: Translations added for research descriptions.
Improvement: Simplified audio channels and effects; added a music compressor with an SFX sidechain for more clarity.
Improvement: SFX improved or remade.
Next up
Truck City Demo has been released!
Provides a preview of the game, including the tutorials and a demo map. The full game unlocks more missions, sandbox mode, custom maps, and more!
Hi everybody, I just wanted to announce that I just released the demo to my first Godot game, Truck City! It's available here on Gamejolt and on Steam, try it and let me know what you think! https://store.steampowered.com/app/3812200/Truck_City/
In Godot I added a short FogVolume which covers the whole map, then modify its density at night.
DirectionalLight3D progressively changes intensity and colors at dawn and night, and back again to white at sunrise
I just uploaded a playtest build of Truck City, a logistics manager, city builder, automation game made with Godot.
Please have a look and let me know what you think!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Terraria
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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