So, last night I quietly released the first “version” of my unnamed solo project. If you’re on the GameJolt page for the game, then obviously you know how to find it!
This release features the following:
-Basic menu with credits screen and basic quitting functionality
-Standard Human vs AI vs AI vs AI game
-Time limit of 2 minutes (will eventually be customizable)
-Basic AI
-Majority of game mechanics implemented
The current state of Plunder Pups is obviously quite basic. There have been a few things I’ve noticed that need to be changed, ranging from the UI being clearly placeholder, to AI still being somewhat glitchy. On top of this, I’ve noticed a few things from playing an actual build of the game, rather than the game in Unity. For example, the UI hasn’t been scaled to the screen resolution correctly, which is something I’ve completely overlooked, but which isn’t really an issue at the moment. Some smaller issues will be fixed in the near future, and it’s likely I’ll upload a patch for the game.
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