Today I released the second version of Plunder Pups! If you’ve been reading these devlogs, you’ll probably know what’s made it into this version, however here’s a quick rundown of what’s been added in the last month:
-Split-screen local multiplayer has been implemented
-Controller support has been implemented
-Setting game settings such as player dogs and game length has been implemented
-Began FMOD integration, though no sound has been implemented
-Upgraded the game’s overall environment
-Fixed numerous bugs
As before, there’s still a ton of bugs that are being logged and fixed everyday, and I’d love any testers to let me know if there’s anything that should be fixed/changed! If you’re reading this, you definitely have the necessary channels to contact me!
As the next release will be near final, prioritization of features and bugs is absolutely key here. Sound is at the absolute top of my list when it comes to what I’ll be working on next, and I’m also going to look into UI design (graphically, that is) sooner rather than later. I’ve been compiling a list of bugs as well, so those will likely be worked on in tandem with the major features yet to be added.
That’s about it for now! Thank you for reading!
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