So since the last Dev Log which was a few days ago now (Like 2 days) I’ve done a whole bunch of cool things to the game that I want to cover in this log (I won’t be going over every new thing I added just a couple that I think are worth showing right now)
First off I’ve added a death animation and made the bullets change their angle depending on the direction they are shooting in
(Oh also I created my own particle system to use in Game Maker Studio because I don’t like the default one)
![5d0b5027bfddf.gif 5d0b5027bfddf.gif](https://i.gjcdn.net/public-data/fireside/posts/3/176/219926/media/5d0b5027bfddf-i76qyakb.gif)
The player will also spawn in with its own custom particles which I designed myself
Next up is that levels will now unlock as you complete the previous ones! its not a very good look at it but here’s a small GIF of it working (This GIF was taken like a day ago so it doesnt show any of the stuff I’m showing today except level unlocking)
![5d0b502ab42fd.gif 5d0b502ab42fd.gif](https://i.gjcdn.net/public-data/fireside/posts/3/176/219926/media/5d0b502ab42fd-n5f3ct4c.gif)
One little neat thing I’ve done is changed the way portals work sorta, They don’t teleport you instantly anymore instead you’ll fade in and out to the next portal
![5d0b502d77783.gif 5d0b502d77783.gif](https://i.gjcdn.net/public-data/fireside/posts/3/176/219926/media/5d0b502d77783-nfw7kdya.gif)
I’ve also added these little neat things to some of the levels where things are first introduced/first required which are wall drawings which tell you how to do certain things, Along with a really neat little effect I added where things “explode” when you kill the player and then they respawn in when the level restarts
![5d0b502eca31b.gif 5d0b502eca31b.gif](https://i.gjcdn.net/public-data/fireside/posts/3/176/219926/media/5d0b502eca31b-igvv9uik.gif)
Let me know what you think of all of this down below! :D
Hopefully will be posting another devlog in a few days :)
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