
Point Origin : SotML #Update03 - "New"lwen, and our fair lady.
Coming to ya on the 22/05/2022 on Youtube!
Be there. Or else..
Next up
Devlog #Alpha : 14/01/2025 : Hitting walls, Learning and Adapting
With the advent of the new year, we now go back on what happened these past few months, and the many technical issues i ended up colliding with while moving into Unity itself.
Alright my boiz, it's been longer than i had anticipated because a few things happened :
1. I have finished my coding courses.
2. I have been actively working on the Game prototype, and managed to make roughly half of it.
So see you soon with a build!
Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.
It has now been a little more than two weeks, and I have nothing much to show right now. So far, my courses on Unity are going well, and am learning what I need to learn.
Almost done with the basics, soon moving to more intermediary stuff. More bellow.
I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.
Time for an update on how the prototype is going.
V 0.4.0 - Player Control and Data type Systems update
A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.
So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general
Devlog #Alpha : 01/08/2024 : Game Bible Finalization.
In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.
Happy 2024 , and an explanation onto what has been happening over the course of the past 2 months or so.
Box Breaker, Food Munchers, and someone with a brain that's getting bigger.
Here be the biweekly update, and here be something you can also play with if you're interested also!
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