I announced that I was working on the remake months ago, but I scrapped the idea not long after.
I made Red Room in 2021 while I was still a student. I had a lot of free time during the pandemic, so I spent the time working on a lot of creative projects, one of them being this game.
I was also, very depressed and very pessimistic. I was at the worst low of my life. Not only because of the pandemic, I've always been depressed back then but during that period I was at my ABSOLUTE worst and it only gets even worse from there.
I always let my feelings flow on paper, that's how the drawings in the game were made. I already made them even before working on the game! (And there was a lot but I only picked a few, I even made more last year.)
So back then I thought; What if I make a game about this awful depression? What if I make something new that I've never tried, a challenge?
One week later, boom! Red Room's done.
When I tried to remake the game recently, it just... Doesn't feel right. Fortunately, I'm fine now. I'm grateful I survived my own hell. And that's exactly why I can't remake the game;
I'm fine, no longer depressed. So I couldn't capture the strong, painful emotions I had when I first made the game. The remake won't be able to give the same exact impact as the original.
It's like, making a vent art. Making it when you're fine compared to when you're feeling that specific emotion, it's just not the same. And Red Room is an entire game of me venting.
So decided to keep Red Room as a single game and work on new ideas. I'm just... Way too positive now to work on it.
I'm not gonna make myself depressed just to continue the remake, don't be silly!
TLDR: I made Red Room out of my own PAIN, I'm no longer in pain so I won't make another Red Room again.
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