Game
Tower Topple
10 years ago

Postjam in the works, got object importing from Tiled.


As a first step toward a postjam release, I added the ability to export objects directly from Tiled into the game, and better integrated the process into the buildsystem for maximum building speediness!
This also paves the way for more levels as during the jam I had to hardcode all object positions, now getting a level into the game will be as simple as creating a new .tmx and adding it to the levels list.

I then proceeded to add heaps of enemies to the test level, here’s how that worked out:

5d0bb3a81d589.gif

And the same level in Tiled for the curious:

5d0bb3a9c9661.png

Stay tuned for more updates!



4 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Showing off player 2 😎

What do you think?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Cash Banooca

Some Shadow boss fight gameplay 👾

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!