Next up
Here's a comparison video between the original GMS build, and the Godot port I'm working on. There are still a few things that need to be added, but for the most part, This is how it's going to look/play. My goal was accuracy, with slight improvements
A peek at the new main menu:
I've begun adding backgrounds to the test area. Here is a glimpse at how it looks. I've made some slight adjustments to all of them, the main one being color I've also added some lighting effects. below the forest is slightly darker than above the trees
Tis the season
Hello! I've been taking a break from this project, and focusing on other things. Just checking in. I will continue development once I'm ready. I've learned a lot since starting, but it's a lot of work and I don't wanna get burnt out. Thx for patience!
Climbing animation for ropes, chains, etc...
New death animation!
I'm playing around with some 3d stuff. Made this little diorama.
(No intentions on implementing 3d in game this was just for fun)
New intro animation
Sometimes, while implementing new features, I come across glitches that are pretty funny. In this particular clip, Lilly appears to be REALLY excited about something











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