Next up
Character portraits of the 3 main characters! (Left to right, Venus, Lilly, Kat). I rarely show off the other two characters. Just note that they're simply supporting characters and won't be playable.
I've begun adding backgrounds to the test area. Here is a glimpse at how it looks. I've made some slight adjustments to all of them, the main one being color I've also added some lighting effects. below the forest is slightly darker than above the trees
Tis the season
This fighting game has an interesting roster...
Here's a comparison video between the original GMS build, and the Godot port I'm working on. There are still a few things that need to be added, but for the most part, This is how it's going to look/play. My goal was accuracy, with slight improvements
boulder physics in Godot build. An improvement compared to the GMS version, as Lilly can stand on top of it while it's moving.
Time-lapse of the Hallowe'en sketch:
Potential Health/stamina meter:
Spooky season is upon us!
Working on a prototype for a block puzzle game I'm thinking about making. I've got the basic block physics down. Just gotta smooth a few things, then I can start working on the actual mechanics
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