Next up
Here's a comparison video between the original GMS build, and the Godot port I'm working on. There are still a few things that need to be added, but for the most part, This is how it's going to look/play. My goal was accuracy, with slight improvements
Lilly's idle animation is her falling asleep. one thing I've wanted to implement for a while are dreams. The dreams would happen rarely, but would affect your health either positively or negatively. it would also give players a window into her mind
Potential Health/stamina meter:
"Stage Complete"
boulder physics in Godot build. An improvement compared to the GMS version, as Lilly can stand on top of it while it's moving.
New intro animation
I'm playing around with some 3d stuff. Made this little diorama.
(No intentions on implementing 3d in game this was just for fun)
Tis the season
Character portraits of the 3 main characters! (Left to right, Venus, Lilly, Kat). I rarely show off the other two characters. Just note that they're simply supporting characters and won't be playable.
A peek at the new main menu:











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