added "Lockpicking" skill and minigame to unlock the doors and chests
added different village props items to the settlements
added "Blacksmithing" skill
changed blacksmith-craft to the chance-based system depends on the difficulty of the items
changed bandits balance and decreased bandits' raids frequently to the settlements
added chance of generation big bandit camp consists of many characters
added chests to some houses and bandits' camps
fixed bugs related to the cursor
Next up
Pre-Alpha 1.5
Pre-Alpha 1.61
- added fruits/berries restoring on the trees/bushes over the game world timeline
- added info about new NPCs that come into the game world to the "World Chronicles" tab
Pre-Alpha 1.62
- NPCs with the role of adventurer or itinerant merchant can establish their own farm in the game world and work on it (new world event)
- farmers protect their farms when bandits approach
Pre-Alpha 1.2 :
Pre-Alpha 1.4
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
not the greatest house, but it's a house! :D
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