added taverns generation chance between settlements
NPC can visit taverns and have fun there
added "Charisma" attribute on player creation
added "Begging" skill - now the player can beg for money from other characters
added money-loot from some characters
added new outlook (bandana hat) for some bandits
added world's population info to "Chronicles" tab
added displaying of the player's reputation changes
fixed the player movement issues and physical behavior
fixed issues with hitbox on loot bodies
fixed issues with NPCs pathfinding in some cases
Next up
Pre-Alpha 1.61
- added fruits/berries restoring on the trees/bushes over the game world timeline
- added info about new NPCs that come into the game world to the "World Chronicles" tab
Pre-Alpha 1.4
Pre-Alpha 1.62
- NPCs with the role of adventurer or itinerant merchant can establish their own farm in the game world and work on it (new world event)
- farmers protect their farms when bandits approach
Pre-Alpha 1.3:
Pre-Alpha 1.5
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Another house i made long time ago.
Runestones: from concept to in-game model🗿
Just a Pico sprite
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