Game
MYSTERYTALE Online (Multiplayer Undertale Fan-Game)
6 years ago

pre7 patch 2, whoo!


aight, what’s changed?

  • for real this time, the constant error messages have been finally fixed

  • removed the friendliness pellet attack-animation burgerpants had. was an accident, whoops.

  • i removed stool forme. we don’t need lancer centipedes. you’ve been bad boys.

  • jevil was given a second taunt for being such a good boy

  • jevil’s chat-portaits have been redone

  • fixed the ears on jevil’s overworld sprites

  • added the duke of puzzles, rouxls kaard

  • added a little music-player for admins that allows them to easily force players to listen to knuckles shouting “oh no”

  • head-admins are now dark boos instead of normal boos



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oh my god guys its the dude from the funny screenshot no way hes back what the hell

neat

hi yeah sorry didnt work for about 2 months there whoops

IF YOU'RE DUMB ENOUGH TO BUY A CAR THIS WEEKEND, YOU'RE A BIG ENOUGH SCHMUCK TO COME TO BIG BILL HELL'S CARS! BAD DEALS! CARS THAT BREAK DOWN, THIEVES! IF YOU THINK YOU'RE GONNA FIND A BARGAIN AT BIG BILL'S, YOU CAN KISS MY

transparency devlog soon but in the meantime heres the new admin music menu so you can bother admins to change the music for everyone in the room

New Engine Work-In-Progress Screenshots

MYSTERYTALE GMS2 - Overworld Engine Progress

dont ask me for anything ever again

just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable

the real sands from undertale