Game
Dungeon Mercenary
8 years ago

Prepping for treasure rooms in dungeons


I’ve added connectivity control in my dungeon generator, so that I can control the maximum number of connections of a room. It’ll be useful for example for locked treasure rooms, with exactly one locked door; whose keys is somewhere in the level..

5d0abe97ea536.png
5d0abe98853de.png
5d0abe9aafb64.png

You can check out the code at https://github.com/smelc/hgamesrhogue



0 comments

Loading...

Next up

Juiced combat

Pixel Card Wars: How gamedev proceeds (hand design)

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Completing the board

Pixel Card Wars: new cards: spells and items

Creating the game's page on GJ, new team: Evil

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Connecting levels: adding the world view 🗺️

Not a mockup