Next up
Chica looks different.
Maybe make the game all filtered?
Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
unexpected and unedited unsettling renders
Whiskers Scene remade in PS1 style, dynamic short animation.




































20 comments