Pretty much same as last time, BUT I remade the decision panel with quest reward previews, and selectable reward sets!
Next up
I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!
Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!
I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?
I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype
yes... Spiritwell is still being worked on...
Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.
Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing
The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.
A little scene from Cyan, my horror RPG.
Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev
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