Mechanics ▓░░░░░░░░░ 10%
Ship Design ▓░░░░░░░░░ 10%
System Design ▓▓▓▓▓░░░░░ 60%
Story and lore ▓▓▓▓░░░░░░ 40%
Current focus: Weapons, shooting, hitting stuff.
Next focus: Ship AI (not real AI, just enemy ships doing their stuff)
Mechanics ▓░░░░░░░░░ 10%
Ship Design ▓░░░░░░░░░ 10%
System Design ▓▓▓▓▓░░░░░ 60%
Story and lore ▓▓▓▓░░░░░░ 40%
Current focus: Weapons, shooting, hitting stuff.
Next focus: Ship AI (not real AI, just enemy ships doing their stuff)
A resource support helps the resource collectors to drop the resources without traveling too much.
Hey! I'm trying to make a simple space RTS game, I'm still testing and prototyping everything, but going cool.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Another house i made long time ago.
Werehog transformation process. #sonicunleashed
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Terraria
Showing off player 2 😎
What do you think?
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Regional Bulbasaur. #Pokemon
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