Mechanics ▓░░░░░░░░░ 10%
Ship Design ▓░░░░░░░░░ 10%
System Design ▓▓▓▓▓░░░░░ 60%
Story and lore ▓▓▓▓░░░░░░ 40%
Current focus: Weapons, shooting, hitting stuff.
Next focus: Ship AI (not real AI, just enemy ships doing their stuff)
Mechanics ▓░░░░░░░░░ 10%
Ship Design ▓░░░░░░░░░ 10%
System Design ▓▓▓▓▓░░░░░ 60%
Story and lore ▓▓▓▓░░░░░░ 40%
Current focus: Weapons, shooting, hitting stuff.
Next focus: Ship AI (not real AI, just enemy ships doing their stuff)
A resource support helps the resource collectors to drop the resources without traveling too much.
Hey! I'm trying to make a simple space RTS game, I'm still testing and prototyping everything, but going cool.
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Another house i made long time ago.
Have a good Boi
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The whole squad is here!
Interested? Follow me!
Finished work on the emotions of a new character for the tank universe
Why walk when you can jump?
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