Mechanics ▓░░░░░░░░░ 10%
Ship Design ▓░░░░░░░░░ 10%
System Design ▓▓▓▓▓░░░░░ 60%
Story and lore ▓▓▓▓░░░░░░ 40%
Current focus: Weapons, shooting, hitting stuff.
Next focus: Ship AI (not real AI, just enemy ships doing their stuff)
Mechanics ▓░░░░░░░░░ 10%
Ship Design ▓░░░░░░░░░ 10%
System Design ▓▓▓▓▓░░░░░ 60%
Story and lore ▓▓▓▓░░░░░░ 40%
Current focus: Weapons, shooting, hitting stuff.
Next focus: Ship AI (not real AI, just enemy ships doing their stuff)
Hey! I'm trying to make a simple space RTS game, I'm still testing and prototyping everything, but going cool.
A resource support helps the resource collectors to drop the resources without traveling too much.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Regular exercise is key for healthy wings.
Try it out!
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
I made a small jungle house.
Colorful Fox
Happy Late Easter!
0 comments