Mechanics ▓░░░░░░░░░ 10%
Ship Design ▓░░░░░░░░░ 10%
System Design ▓▓▓▓▓░░░░░ 60%
Story and lore ▓▓▓▓░░░░░░ 40%
Current focus: Weapons, shooting, hitting stuff.
Next focus: Ship AI (not real AI, just enemy ships doing their stuff)
Mechanics ▓░░░░░░░░░ 10%
Ship Design ▓░░░░░░░░░ 10%
System Design ▓▓▓▓▓░░░░░ 60%
Story and lore ▓▓▓▓░░░░░░ 40%
Current focus: Weapons, shooting, hitting stuff.
Next focus: Ship AI (not real AI, just enemy ships doing their stuff)
A resource support helps the resource collectors to drop the resources without traveling too much.
Hey! I'm trying to make a simple space RTS game, I'm still testing and prototyping everything, but going cool.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Path of Kami: The Evolution of the Lore
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Cash Banooca
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
0 comments