Heya quackheads, just wanted to give an update on how the game's coming along. Here's a small list of things I've been working on, but I've also been having to do a lot of work outside of the game, meaning development's been pretty slow lately. - There's pictures and gifs of the new stuff below the list as well.
New stuff:
Weapon: Goo launcher - Launch viscous globs of horrid goo which split into smaller blobs on impact, which slows down enemies, and deals them damage over time
Weapon: Shield - Not really a weapon per say, but it will still take one of your slots. It blocks around half which is supposed to damage you, making it useful for retreating while low on health, especially in conjunction with the goo gun.
Boss: Big mean robo-dude that shoots missiles at you, several phases, serves as an extra threat for those bold enough to go in loud. It doesn't have a name yet, so if anyone has any ideas, don't be afraid to tell me them! :D
New movement: Crouchsliding - Something I've been meaning to do for a while that spices up movement and combat, fairly self-explanatory.
Oh, and I added cool tables :3
If you got this far, thank you for reading and showing interest, it means so much to me, y'all are the best! <3
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