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My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
lil' bit of a chaotic showcase; my entire group got lucky with getting the same electrifying item (There is over 500 items, so getting the same item for all is very rare), turning us all into terrifying pylons
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