So the first picture here is the entire map that I have made for the game so far, with a little thank you to a YouTuber who said that they would play this game. The second picture is the living room. The reason why there are two couches there is the bigger couch was way to big, so I copied it and shrunk it, and I will obviously remove the bigger one. The third picture is the rest of the living room. The fourth and fifth picture are the kitchen. The microwave is kind of big, so I will have to shrink it and I will also have to adjust the oven’s texture size. The sixth picture is a bedroom, where as the seventh is a view of the hallway. The eighth is a closet, and the ninth is the basement, which I will have to make some adjustments. The rest are how the map looks in game (sorry the in game screenshots are not HQ, they were taken with GZDoom’s screenshot feature which is convenient, but low quality. I will also be getting rid of the HUD at the bottom since there will be no pickups or any monsters that will deplete your health.
Next up
Dev. Screenshots
Officially downgrading engine to Raycasting Game Maker (with screenshots)
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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