Game
JICE

2 years ago

Progress so far is looking pretty good! The main character model is ready, and it is time to adjust some UVs and slap on some textures.




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Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Just a cover I made for my side game project.

Just jumping around Spaceport, collecting energy

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Something of an atrium in the middle of an office area.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.