It's been what, 3 months since the last devlog?
Yeah, progress has been slow, probably because I'm really, really bad at leading a team of people, and lack of motivation. But, there still has been progress! Not much that we can show, but some nonetheless.
Throughout the 9 different scrapped versions of Act 2, a lot of things have been changed:
Main Papyrus sprite was changed 12 times. (I might make the older versions available for use)
The engine was remade 5 times. (If I counted correctly)
More people joined the team.
And...
We got more custom music! 2 new Act 2 tracks, made by Op.
https://soundcloud.com/op_wants_clout/jewishjellydonught
https://soundcloud.com/op_wants_clout/dbmp-or-something-idk
Which leads me into more info about Act 2.
Originally, Act 2 was going to be the same fight no matter what you did. Now, the choices you make in Act 1 affect what happens in Act 2, which are called "Variations". There are 3 Variations that are currently planned for the game.
Infact, here's a peak of variation 1, based off of classic revenge, keep in mind things will likely change:
I really hope the Variation aspect will help people with their preferences.
And one last thing before I go.
Remember this?
This is what it looks like now:
And that's the end of this devlog. More might start to come more frequently, I really don't know, just know this game isn't going to be cancelled under any circumstances.
See you next time,
-DBMP.
(Also remember overworld is done -Nick)
(Also im 100 meters from your location, and approaching rapidly -op)
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