Hello. It's been a while.
I had put off working on this for a few months, but I decided to get back and finish it.
I'm releasing the full mod tomorrow. Note that, while I haven't encountered any major bugs myself, there will probably be some bugs. And also, I added a prompt to skip the giga queen encounter on the main route cause I couldn't really get it to work like I wanted it to. That's the only thing really missing from this.
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So, basically, the update will contain both chapter 1 with every enemy being jevil and chapter 2 with every enemy being spamton neo.
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Chapter 1 changes:
-Fixed an issue where certain Jevil attacks didn't work properly
-Reverted the regular Jevil fight to be a normal Jevil, and not a big Jevil named Jevil NEO.
(The buff I gave to the Jevil items remains)
Next up
Muffit
Pure classical vibes...
Bring out the lights and cameras, let's make this cinematic.
Gonna make a DR version of AU chart, where I choosed spamtenna instead of skelebros that you usually seen in UT AU chart. coming right up!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
Werehog transformation process. #sonicunleashed
Demonstration of the spells and their effects :)!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)












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