Game
FNaF World XL
3 years ago

Progress(?) Update: Backwards fixes?


Hey.

So right now I'm still unsure if this is actually a thing, but one of my playtesters has informed me that fixes/changes I've been making to V1.0.1's test build has somehow been applying the same to older versions of itself... while it's actively running.

Definitely gonna need to do more experimenting, but this might be a wild breakthrough if this is actually happening.

I'll keep you all updated on any further developments.

'Till next time.

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New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Yeah, we're doing this.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

How about we change things up?

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

It's been a long time coming...