Game
FNaF World XL
4 years ago

Progress(?) Update: Backwards fixes?


Hey.

So right now I'm still unsure if this is actually a thing, but one of my playtesters has informed me that fixes/changes I've been making to V1.0.1's test build has somehow been applying the same to older versions of itself... while it's actively running.

Definitely gonna need to do more experimenting, but this might be a wild breakthrough if this is actually happening.

I'll keep you all updated on any further developments.

'Till next time.

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Next up

I think I know what needs to be done to shake up XL's next public appearance...

New project is having a fun, early outing.

Can it be done?

(Also, Happy New Year)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

Got a (mostly stable) demo ready for the occasion!