Game
FNaF World XL
3 years ago

Progress(?) Update: Backwards fixes?


Hey.

So right now I'm still unsure if this is actually a thing, but one of my playtesters has informed me that fixes/changes I've been making to V1.0.1's test build has somehow been applying the same to older versions of itself... while it's actively running.

Definitely gonna need to do more experimenting, but this might be a wild breakthrough if this is actually happening.

I'll keep you all updated on any further developments.

'Till next time.

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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

That time of year again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I might be having too much fun with this process...