Game
FNaF World XL
4 years ago

Progress(?) Update: Backwards fixes?


Hey.

So right now I'm still unsure if this is actually a thing, but one of my playtesters has informed me that fixes/changes I've been making to V1.0.1's test build has somehow been applying the same to older versions of itself... while it's actively running.

Definitely gonna need to do more experimenting, but this might be a wild breakthrough if this is actually happening.

I'll keep you all updated on any further developments.

'Till next time.

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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it was rude to take down the demo and not at least show off something as compensation.

That time of year again.

I might be having too much fun with this process...

Suppose it was about time that some of these skills got a little extra kick.

New project is having a fun, early outing.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.