Since, as stated before, I want to be very transparent with development matters, here's a tiny update in the form of this very short article. Fredbear is now fully capable of moving around the restaurant, and works exactly as intended. I'd go more in-depth, but that'd be spoiling things, now wouldn't it? Anyways, jumpscare animations for him and Marionne will be made fairly soon(ish), at which point half the game's cast will be done. Since Fredbear is a standard roaming animatronic, that means the very basic core functionality of all of the main threats is pretty much done and there. There's still a lot to be done, but this is a very big step. I will keep everyone posted while I can. In the meantime, have this lovely screenshot of Fredbear in the West Hall. As usual, everything is subject to change, including his poses.
Next up
Merry late Christmas from Fredbear & Friends!
See you next year :)
Making steady progress on all the new content and Quality of Life changes for Casino Casualty's upcoming Steam release. Aiming for February, ideally, but not setting any firm dates yet.
The main gameplay side of the House of Cards update is nearly complete. It's been a long time coming, but I am EXTREMELY happy with the end result.
Once it's done, the only things left to do will be story-related, which is easy.
See you soon. Real soon.
Making progress. There's a lot of modeling left to do for this update, unfortunately. But we're getting there. Slowly.
More cozy?
Well, @gamejolt
decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.
Progress Update No. 9.5













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