The Puppet (is their actual name public yet? Did I reveal that yet? It's been a while, for now I'll just go with Puppet) is completely reworked and finished again, as is most of the systems relating to the cameras. It's a small step, but something notable nonetheless. Would also like to mention:
Initial coding for the old version of the Puppet took several days if not a week, and was extremely messy and performance heavy.
The current version of the Puppet was finished coding in a manner of hours, is extremely clean, and is significantly lighter on performance. Their jumpscare has also been reanimated from the ground up, as I wasn't pleased with their older one. Will likely still touch it up before any form of release.
So yeah. Probably for the best that I did this whole reprogramming thing. Also got the basic movement code back in for almost every other enemy in the game, just need to re-set up their camera states. Got a little bit of modeling work done, too, as well as a lot of minor reworks to the player and the office.
Tldr; We're getting there. Shouldn't be long and I'll be back to where I was when I took a break, but I'll admit I'm probably not making the release I wanted. Should still be done before the end of the year, assuming nothing gets in the way.
Thanks for reading. See you again soon.
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