Game
Five Nights at Freddy's: The First Location

2 years ago

Progress Update No. 10


The Puppet (is their actual name public yet? Did I reveal that yet? It's been a while, for now I'll just go with Puppet) is completely reworked and finished again, as is most of the systems relating to the cameras. It's a small step, but something notable nonetheless. Would also like to mention:

  • Initial coding for the old version of the Puppet took several days if not a week, and was extremely messy and performance heavy.

  • The current version of the Puppet was finished coding in a manner of hours, is extremely clean, and is significantly lighter on performance. Their jumpscare has also been reanimated from the ground up, as I wasn't pleased with their older one. Will likely still touch it up before any form of release.

So yeah. Probably for the best that I did this whole reprogramming thing. Also got the basic movement code back in for almost every other enemy in the game, just need to re-set up their camera states. Got a little bit of modeling work done, too, as well as a lot of minor reworks to the player and the office.

Tldr; We're getting there. Shouldn't be long and I'll be back to where I was when I took a break, but I'll admit I'm probably not making the release I wanted. Should still be done before the end of the year, assuming nothing gets in the way.

Thanks for reading. See you again soon.



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Well, @gamejolt decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.

Merry late Christmas from Fredbear & Friends!

See you next year :)

No character teasers today, so have a peek at the work-in-progress environment instead.

Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.

Making steady progress on all the new content and Quality of Life changes for Casino Casualty's upcoming Steam release. Aiming for February, ideally, but not setting any firm dates yet.

I have started working on a sort of a personal game jam. Expect a new, paid game release by the 20th. Inspired by #fnaf both visually and gameplay-wise but otherwise unrelated.

Just kinda needed a break from other projects.

Pic related.

The new update is officially planned out and set in stone. It's going to be a bit of a departure from the main game, gameplay-wise, and going to take some time. To compensate, it will act as the game's sequel and the conclusion to the story. See you soon.

Progress Update No. 9.5

Progress Update No. 5

After a few slight delays, #CasinoCasualty will be released before the end of the month.