Game
Five Nights at Freddy's: The First Location

2 years ago

Progress Update No. 9


BB's AI, and along with it, the main portion of the game is (gameplay-wise, still missing a few small props, the minigames, and some phone calls) completely finished!!! There's still much to be done in terms of polish, optimization, and testing, but it is now possible to play through Nights 1-5 completely from start to finish!

On top of this, I have fixed many bugs, completely overhauled the main menu/loading screen, and added some extra functionality to some other characters and mechanics! Less exciting, but still something worth sharing.

That all said, there's still much to be done, and several small features I want to add to make the experience worth playing, as well as several time-consuming optimization tasks (such as making lower detail versions of the character models, manually). So while the biggest portion of the game is out of the way, the game is still a far cry from ready to release. And a lot of new things to be done could be spoilers, so expect updates to slow down for a little while.

With all that out of the way, have a great day and enjoy the new screenshot!



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Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.

Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.

I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".

Minigame preview as promised!

Added some fun teasers to the game page. Most of them are kinda pointless, since, the characters have been seen already, but it was nice to take a day to chill and render some fun stuff out. Enjoy the callbacks

Devlog 1 - Now we're really cooking!

Grenades are now fully implemented!

Progress Update No. 7

Matthew's devlog v3

Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!