Spring Bonnie is (functionality-wise) finished! And may I add, he is an absolute menace! I can't wait for everyone else to experience him in this game, he's an absolute rat and I'm loving every minute of trying to counter him. Just need to animate his jumpscare, record phone calls, and do a little more prop modeling before I can prepare a demo for testers and then eventually the public. Have a new screenshot to commemorate this (and see if you can spot Spring Bonnie in it!), this is really big news as with him done, every single core mechanic of the game is implemented and able to be recycled into the remaining characters in the game (which is really just BB, but hey, that's still something!).
Next up
No character teasers today, so have a peek at the work-in-progress environment instead.
Well, @gamejolt
decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.
After a few slight delays, #CasinoCasualty will be released before the end of the month.
did i cook guys
i am NOT used to using markers ok
Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.
Still on schedule to release on the 20th.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @NickPerson ![]()
to open today's slot on the calendar.
Merry late Christmas from Fredbear & Friends!
See you next year :)
The game page for my next game release, the FNaF-inspired "CASINO CASUALTY", is live! It is set to release on September 13th, should everything go according to plan.
I don't hate you, but you need to stay out of my way.
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.












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