Spring Bonnie is (functionality-wise) finished! And may I add, he is an absolute menace! I can't wait for everyone else to experience him in this game, he's an absolute rat and I'm loving every minute of trying to counter him. Just need to animate his jumpscare, record phone calls, and do a little more prop modeling before I can prepare a demo for testers and then eventually the public. Have a new screenshot to commemorate this (and see if you can spot Spring Bonnie in it!), this is really big news as with him done, every single core mechanic of the game is implemented and able to be recycled into the remaining characters in the game (which is really just BB, but hey, that's still something!).
Next up
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.
Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.
Still on schedule to release on the 20th.
Happiest Day
Progress Update No. 9
fnaf cartoon heads
Progress Update No. 7
After a few slight delays, #CasinoCasualty will be released before the end of the month.
HAPPY 3RD ANNIVERSARY OF TEMESIS HOAX
No character teasers today, so have a peek at the work-in-progress environment instead.













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