Spring Bonnie is (functionality-wise) finished! And may I add, he is an absolute menace! I can't wait for everyone else to experience him in this game, he's an absolute rat and I'm loving every minute of trying to counter him. Just need to animate his jumpscare, record phone calls, and do a little more prop modeling before I can prepare a demo for testers and then eventually the public. Have a new screenshot to commemorate this (and see if you can spot Spring Bonnie in it!), this is really big news as with him done, every single core mechanic of the game is implemented and able to be recycled into the remaining characters in the game (which is really just BB, but hey, that's still something!).
Next up
Making progress. There's a lot of modeling left to do for this update, unfortunately. But we're getting there. Slowly.
I'm close to finished with all the necessary visual stuff for the update. It's been a long time coming, but it should be ready for release this Summer.
The main gameplay side of the House of Cards update is nearly complete. It's been a long time coming, but I am EXTREMELY happy with the end result.
Once it's done, the only things left to do will be story-related, which is easy.
See you soon. Real soon.
Gameplay Teaser
The game page for my next game release, the FNaF-inspired "CASINO CASUALTY", is live! It is set to release on September 13th, should everything go according to plan.
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.
Progress Update No. 8

















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