Spring Bonnie is (functionality-wise) finished! And may I add, he is an absolute menace! I can't wait for everyone else to experience him in this game, he's an absolute rat and I'm loving every minute of trying to counter him. Just need to animate his jumpscare, record phone calls, and do a little more prop modeling before I can prepare a demo for testers and then eventually the public. Have a new screenshot to commemorate this (and see if you can spot Spring Bonnie in it!), this is really big news as with him done, every single core mechanic of the game is implemented and able to be recycled into the remaining characters in the game (which is really just BB, but hey, that's still something!).
Next up
The new update is officially planned out and set in stone. It's going to be a bit of a departure from the main game, gameplay-wise, and going to take some time. To compensate, it will act as the game's sequel and the conclusion to the story. See you soon.
Well, @gamejolt
decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.
Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.
FUNDRAISER LIVESTREAM #SaveJim
Progress Update No. 9
September 13th. For real this time.
Progress Update No. 10
Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.
Still on schedule to release on the 20th.














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