Game
Five Nights at Freddy's: The First Location

1 year ago

Progress Update No. 9.5


Hey there! Tiny update, nothing major, hence the .5 at the end. Production has pretty much wrapped up on my other project, at least for the time being, so I'm getting back into The First Location now. With all of that said...

Yeah. I'm recoding a lot of this game. Hence why this update is tiny. I've learned a boatload of things between starting my break from TFL and finishing my most recent project (more details soon, follow me specifically if you're interested). The code in this game is, messy, unnecessarily repetitive, and very unoptimized on the performance side of things. There is a very real chance that most of the game gets recoded from scratch.

BUT!!!!!!

That all said, don't expect this to take super long! This game was very simple to make when I was new to Unreal, it will be a cakewalk now, and will be 10x easier to manage, 10x easier to update, and 100x easier to look at.

I am also not saying that the game is delayed, by any means. I'm still hoping to have it ready by the end of Summer next year, if not sooner. The game design is not changing, the models and textures are not changing (at least, not majorly), and the story is not changing. Just a lot of optimizing, rework, and polish to be done.

Stay tuned!



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Added some fun teasers to the game page. Most of them are kinda pointless, since, the characters have been seen already, but it was nice to take a day to chill and render some fun stuff out. Enjoy the callbacks

Progress Update No. 9

Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.

I took a week off from developing other things to prevent burnout.

I made this instead.

It's dumb.

Play it anyway.

https://gamejolt.com/games/stickfinder/975911

Progress Update No. 5

Fun extra addition: Lights can be broken. Might help to avoid detection from certain enemies

I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".

Grenades are now fully implemented!

Progress Update No. 10