Next up
Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!
Progress Update No. 10
Progress Update No. 9
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
Grenades are now fully implemented!
Progress Update No. 8
Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.
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