Game
Super Chin Up
12 years ago

Progress Update (Post-Jam)


Hey everybody, thanks for tuning in to watch the development stream for Super Chin Up over the weekend! It was a lot of fun jamming. The focus allowed me to get a lot of work done. Here’s what I developed in the game over the weekend:

-Teleporter mechanic

-Menu / Title Screen

-Game Jolt integration (partial)

-Several new levels

However, there is still a good bit left to do before I can release the game. (The in-game achievement system, online high scores, more levels, intro and outro sequences.) I hope to release it on New Year’s Day, but if not, I’m still aiming on releasing it this week.

I haven’t been this excited about game development in ages! I hope that you’ll enjoy playing Super Chin Up as much as I’ve enjoyed making it. :)



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Fan art for Foolish I'm feeling kinda better so I drew this

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Demonstration of the spells and their effects :)!

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.

it happens

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/