With the 0.1.0 release, the very limited initial scope of the project has been reached. I started it with hopes of getting a game done within a year, but that stretched to 2½ years. The scope has been kept quite small, and more or less as initially designed. Currently, there are barely any challenges in the game, and only four building types and three terrain types. 30 minutes is probably more than enough to experience most of the things the game has to offer.
I will be taking a break from the game now, but I might return later to fix some issues, balance the game out a bit more, or even expand on it, but no promises.
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