I’ve played around with different shapes to restrict the area for which tiles can be placed. The idea is that the shape, and thus the build area, can become bigger with some investment of resources. The diamond-shaped area in picture 1 is the most accurate visual representation of the tiles that can be placed, but the resulting map has a big chance of creating very sharp triangles. The elliptical shape in picture 2 looks nice, but is quite unclear on which parts are OK to build on. I quite like the hexagonal shape in picture 3. The left and right sides will be a bit jagged, but that’s probably not a big issue. The rectangular shape in picture 4 is more restrictive on how many tiles are added with each upgrade, but has a chance of creating very oblong maps. Beyond those four I’ve shown, there’s also the possibility of using more irregular polygons for the area. I’m still indecisive, and I guess the best thing to do is to postpone the decision until the game is playable and the effect of the build area can be experienced.
Next up
Some changes
Project concluded
A first look
Getting there
I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Fan art for Foolish I'm feeling kinda better so I drew this
What you all think
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