This is about as far as I have gotten at the moment. Tiles are somewhat randomized, and can be placed when connected to other tiles. The game starts with only the tile with the stone monolith in the middle, and the small huts can be placed on the tiles without the forest. There’s not much else going on at the moment. I’ve created some sprites for people and resources, but they’re currently static. The sprites are a bit blurry, because it’s using a linear interpolation to zoom them. I’m thinking that I will need to at least double the sprite dimensions, because the people are just four pixels wide, and create an outline for the tiles so that a nearest interpolation can be used for the zooming.
Next up
Project concluded
Getting there
I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!
Some changes
Restricting the build area
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Finished work on the emotions of a new character for the tank universe
Microsoft Windows XP Unprofessional (windows logo prototype)
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