This is about as far as I have gotten at the moment. Tiles are somewhat randomized, and can be placed when connected to other tiles. The game starts with only the tile with the stone monolith in the middle, and the small huts can be placed on the tiles without the forest. There’s not much else going on at the moment. I’ve created some sprites for people and resources, but they’re currently static. The sprites are a bit blurry, because it’s using a linear interpolation to zoom them. I’m thinking that I will need to at least double the sprite dimensions, because the people are just four pixels wide, and create an outline for the tiles so that a nearest interpolation can be used for the zooming.
Next up
Some changes
Project concluded
Restricting the build area
Getting there
I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!
art comission.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Fan art for Foolish I'm feeling kinda better so I drew this
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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